![]() ![]() Ignore Fire, Cold, Acid, Lightning shoots a radius-3 frost ball that inflicts 80 damage at its center. Ignore Fire, Cold, Acid, Lightning shoots a radius-3 fire ball that inflicts 100 damage at its center. Ignore Fire shoots a radius-2 fire ball that inflicts 72 damage at its center. Ignore Acid shoots a radius-2 acid ball that inflicts 60 damage at its center. Ignore Cold shoots a radius-2 frost ball that inflicts 48 damage at its center. Inflicts 75 damage on a single monster that is not undead or a demon. Ignore Lightning shoots a radius-2 lightning ball that inflicts 32 damage at its center. Shoots a fire bolt that inflicts 6d8 damage, with a 20% chance of getting a fire beam. Shoots an acid bolt that inflicts 5d8 damage, with a 20% chance of getting an acid beam. Shoots a frost bolt that inflicts 3d8 damage, with a 20% chance of getting a cold beam. Shoots a lightning bolt that inflicts 3d8 damage, with a 20% chance of getting a lightning beam. Uniques are unaffected.Īttempts to scare a single monster. Uniques are unaffected.Īttempts to put to sleep a single monster. Uniques are unaffected.Īttempts to confuse a single monster. Uniques are unaffected.Īttempts to slow down a single monster. ![]() Shoots a radius-2 poison cloud that inflicts 12 damage at its center.Īttempts to polymorph all monsters in a line. Teleports all monsters in a line up to 100 squares away. If a monster that is susceptible to rock remover is caught in the beam, it will take 20+1d30 damage. Turns the first section of wall encountered by the beam shot by this spell into mud permanent walls are not affected. Ignore Fire, Cold, Acid, Lightning has a random effect chosen from the various wand effects (wands with rarities greater than 1 excluded). Lights up a line of squares, inflicting 6d8 damage on light-sensitive creatures on the line.įires a magic missile that inflicts 2d6 damage, with a 20% chance of getting a magic beam. Uniques are unaffected.ĭestroys all doors and disarms all traps in a line. WAND OF TELEPORT OTHER ANGBAND FULLThe cloned monster will be at full hit points, and may be sped up. Gives a single monster 4d6 extra hit points.Īttempts to clone a single monster. ![]()
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